precision mediump float;
uniform vec4 color;
uniform float alpha;
#include?COLOR_FILTER "parts/ColorFilter_ps_uniform.glsl";
void main() {
	vec4 a = vec4(color.r, color.g, color.b, color.a);
	a.w = alpha;
	gl_FragColor = a;
	#include?COLOR_FILTER "parts/ColorFilter_ps_logic.glsl";
}